Showing posts with label gamepolitics. Show all posts
Showing posts with label gamepolitics. Show all posts

Thursday, December 10, 2009

The Traditional Model is Suffering

Yesterday GamePolitics ran a story covering Fortune's article on videogame takeovers. As Rolf Winkler and Rob Cox of breakingviews.com report, "With their business models under threat and shares in the doldrums, video game publishers like Electronic Arts look ripe for the picking by larger media conglomerates such as Walt Disney."

Contributing to the environment is, of course, the economy. However, the success of social gaming is both a symptom of the current climate and a factor aggravating the wounds of traditional game publishers. EA recently announced that it would be released fewer, but better games. While this scaling back of content is a sign that media conglomerates might be able to move in and make some hefty purchases, I wouldn't say that it's an entirely desperate move. As Winkler and Cox explain:

Publishing video games is like making movies: Invest millions developing titles and pray for blockbusters. As in Hollywood, the trick is to establish successful franchises and regularly ride them to riches. Studios look for the next Harry Potter. Game publishers search for the next Call of Duty.

On the other hand, social gaming requires a lot less investment in individual titles, especially at the start. Here quantity -- generally at the expense of innovation -- is a dominant factor. It isn't surprising that traditional published like EA have to move away from a model like that, and personally, I don't think it's upsetting, either.

It's silly to drop all the time and resources to produce a well-polished but terrible game. You can either be the dexterous indie developer that blows everyone's mind with their quirky innovation, or you can funnel millions into creating a breathtaking, blockbuster experience. There is rarely room for middle ground.

I fully support EA's decision to let the smaller companies do what they do best. Their purchase of Playfish shows that they're willing to get into the field of social gaming, without making the mistake of pitting their big titles against the likes of stuff you play for 5 minutes a day on Facebook.

Wednesday, November 4, 2009

Modern Warfare 2 Sales Unhindered by Controversies

Both GameSpot and GamePolitics reported yesterday that despite the recent controversies surrounding Modern Warfare 2, which is launching next Tuesday, game sales are projected to be huge.

Even USA Today picked up on the story:

"By all indicators, we anticipate Call of Duty: Modern Warfare 2 will be the biggest entertainment launch of all time," says Tony Bartel, executive vice president for merchandising and marketing at GameStop. "As of today, the number of pre-order reservations we've taken for the game is the highest for any title we've ever sold in our 6,200 store network."

James Brightman wrote for Industry Gamers, saying:

Ever since E3 pundits have been predicting huge sales for Activision's upcoming Call of Duty: Modern Warfare 2, which many believe will be the top selling title of this holiday season and possibly all of 2009.  Wedbush Morgan Securities analyst Michael Pachter, as part of his Activision earnings preview, put in his own two cents.
"We expect global sales to exceed $500 million in the first week following launch, and think that the company can easily sell 10 million units in Q4," he stated.

I think that Infinity Ward's ability to shrug off all the contention surrounding Modern Warfare 2 -- from the removal of Dedicated Servers, to the content leak, to the homophobic advertisement -- essentially comes down to a point I made in a few of my earlier blog posts: gameplay is the best advertising you can get in this industry. Publishers and franchises are to videogames what authors are to novels, and directors to movies, but even moreso.

Dropping $59.99 + tax on a game requires a much greater deal of trust in the product (and its creators) than buying a DVD or novel, or even purchasing a movie ticket. Call of Duty 4: Modern Warfare has become a staple of the online FPS multiplayer experience. Many gamers, casual and hardcore alike, are likely to overlook a transgression or three in order to recreate or enhance the entire they had playing the original title.